The further you delve into art, the thicker skin you need to build or else you're going to smash into a wall and never excel. You have to be able to weigh a critique as well, whether it was an honest critique, or a personal jab, or just an uneducated opinion. The most important thing though, is to keep cool in all three situations. Who wants to hire an illustrator, or artist in general, who blows their top? You look like an ass, and you're not impressing anyone.
Recently, on Instagram, someone posted a tattoo design based on traditional Americana tattoo designs of two hands shaking. One person said that it looked off, but they couldn't finger it. I replied "The woman's palm looks extra long, and the fingers look short." I didn't attack the artist, I didn't say it wasn't done with quality craftsmanship. Hell, the illustration problem could have been solved simply by extending the lines that break up the fingers just a half inch. Sadly though, several people blew up, one in particular dropped to below the belt inconsequential bullying techniques. But you know what, it didn't phase me. I'm an adult, not a child susceptible to online offhanded remarks. It was ridiculous, and I replied by asking everyone to chill and the world isn't ending. No need to cursing or other vulgarities. Again, a second onslaught of remarks. I just dropped the discussion.
Sadly, this soured me to that particular tattoo shop's professionalism. I won't name names, but let's just say it is fairly famous through television. I held them in high regards, but I should have really known from just watching their show how unprofessional and just plain street thug they are. Formal art training will sculpt you into a proper giver and receiver of fair critiques, or you'll be weeded out. Simple as that.
All I can say is keep a cool head, and analyze what is being said to you. Flying off the handle never helped anyone. That's all I'm going to say about that. How about I talk about some personal projects going on at the moment.
First up, I've decided to hop back into acrylic painting again. Man has it been a while! Almost a year I think! I've decided to do some 11"x14" acrylic portraits of cartoon/video game characters, starting off with Mario. But the first snag came with his color scheme. Check out the image below from Super Mario Bros 2, Super Mario Bros 3, and Mario Bros (1983). What is Mario's official ensemble? Red overalls and blue pants, or blue overalls and red pants? Also, just to throw things off worse, check out Mario's hat on the Mario Bros arcade side art.
Well, I'm going with the SMB3 color scheme, but going with a vintage cartoon art style. Recently I've been watching the early Disney cartoons again, as well as Felix the Cat, and reading the Fantagraphics books of Floyd Gottfredson's Mickey Mouse comic strips, and Carl Bark's Donald Duck/Uncle Scrooge. Really impressive work!
Below, you can watch my progress from initial sketch to about 65%
complete. I was hoping to finish by January 1st, 2013, but that won't be
happening. Maybe by the end of the week instead.
And below
Mario, I have a couple sketches. First is of Megaman, again in that
vintage look. I might paint a portrait of good old Megaman next. Lastly,
for the heck of it, I drew Oswald the Lucky Rabbit. I really haven't
seen much of him from either cartoon or video game (ala Epic Mickey).
Not sure if his muzzle protrudes like Mickey's or more flat like the
Warner Bros(and sister) in Animaniacs.
Well, that wraps things up. Later in the week I think I'll be writing a year in review, as well as some goals I'd like to publicly announce. Best regards, and to my fellow artists, a productive year for 2013!
This is a blog about art, comics, Spanish, obscure films, la lucha, and just general life. Follow if you dare.
Showing posts with label Mario Painting. Show all posts
Showing posts with label Mario Painting. Show all posts
Monday, December 31, 2012
Wednesday, August 3, 2011
Pixel Paintings
I get a lot of recognition for my pixel paintings. I paint all of these on hard masonite board, it makes the surface a little easier to work with since it's hard and perfectly flat. I use M Graham acrylics for all my paintings, they are very viscous and full of pigment, making strong marks on the board.
They take a lot of effort, I have to rule out squares across the masonite, then start marking out squares from a printed reference sprite image. I need to mix colors to get an proximate match to the original sprite. Then the pixels are painted with fine brushes to keep crisp squares. I take a lot of time and effort into these projects, and that's why I think they stand out from the others who have attempted pixel painting. I've seen people who use poor quality paint, I've seen people not paint with precision, I've seen people who rush the painting. Pixel paintings above all are not jobs that can be rushed, they are too intricate.
So far, I've done five pixel paintings, and I have one in the works. Out of the five complete, I've sold two. The largest painting was the Ryu Street Fighter painting, measuring at 4' x 3'. The smallest have been Boo and the One-Up Mushroom, measuring at 9" x 12". Raccoon Mario is 16"x20" and I enjoy that size best, it makes for just enough size for a decent sized sprite. I usually work with smaller sprites, as you can see from Street Fighter, those characters in that game take up a good 50% of the screen, hence why the masonite had to be so huge.
Boo, Raccoon Mario, and Thwomp are still available for sale on my Etsy shop, and I'm willing to do commissions of all kinds, from pixel paintings, to my standard style.
I dare you to check Etsy, and see if you can find someone with comparable pixel painting work. I doubt anyone takes the time in their paintings like I do, I doubt they are as meticulous, and I'm sure the paint isn't as vibrant.
They take a lot of effort, I have to rule out squares across the masonite, then start marking out squares from a printed reference sprite image. I need to mix colors to get an proximate match to the original sprite. Then the pixels are painted with fine brushes to keep crisp squares. I take a lot of time and effort into these projects, and that's why I think they stand out from the others who have attempted pixel painting. I've seen people who use poor quality paint, I've seen people not paint with precision, I've seen people who rush the painting. Pixel paintings above all are not jobs that can be rushed, they are too intricate.
So far, I've done five pixel paintings, and I have one in the works. Out of the five complete, I've sold two. The largest painting was the Ryu Street Fighter painting, measuring at 4' x 3'. The smallest have been Boo and the One-Up Mushroom, measuring at 9" x 12". Raccoon Mario is 16"x20" and I enjoy that size best, it makes for just enough size for a decent sized sprite. I usually work with smaller sprites, as you can see from Street Fighter, those characters in that game take up a good 50% of the screen, hence why the masonite had to be so huge.
Boo, Raccoon Mario, and Thwomp are still available for sale on my Etsy shop, and I'm willing to do commissions of all kinds, from pixel paintings, to my standard style.
For Sale - 16"x20" - $75
Sold - 9"x12"
For Sale - 16"x20" - $75
For Sale - 9"x12" - $35
Sold - 4'x3'
I dare you to check Etsy, and see if you can find someone with comparable pixel painting work. I doubt anyone takes the time in their paintings like I do, I doubt they are as meticulous, and I'm sure the paint isn't as vibrant.
Labels:
acrylic,
Boo,
Mario Painting,
nintendo art,
pixel,
pixel painting,
pixel paintings,
Racoon Mario,
retro games,
Ryu painting,
Street Fighter painting,
thwomp,
video game art,
video game painting
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